teaching machines

Husky

December 2, 2017 by . Filed under 3d, art, public.

A student and I are attaching a bunch of accelerometers to a wooden mannequin. When we pose the mannequin, an Arduino will pick up the new orientation of the limbs and communicate the pose to a Unity game, which will manipulate the corresponding virtual model inside a game. In a sense, the mannequin will be the controller.

As part of this project, we’re both trying to grow our 3D modeling skills. To that end, I modeled a husky with few polygons:

I followed along this YouTube video, running at 0.25x speed, with many stops and starts.