For the delayed text introduction, I made a component that has an array of strings you can set in the inspector, then there was a simple coroutine that cycled through them.
]]>As for improvements: an option to click through the intro text would be nice.
]]>Thanks for the feedback! I did not even try jumping up the terrain, I’ll have to try to fix that. The purpose of that level is to see the Mage’s fire power source growing and you won’t be able to if you finish right away! :) Originally, I was going to have different spells that you could pick up and cast but none of them were nearly as fun as the fireball so I just stuck with only that :) Moving faster would’ve been great. Also a shield or something. Good ideas.
]]>The effects were well done, and the fireball mechanic was interesting.
]]>Maybe have something to pick up to make you faster or take less damage? On the second level I could jump right up the cliffs; not sure if that was intended.
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