March 8, 2016 by turkij. Filed under gallery, gamedev3, spring 2016.
Did you not have the mouse disabled the entire time? Letting the mouse stay enabled made it almost impossible to turn around freely, and it sometimes causes the camera to suddenly go in some random direction as well.
It’s neat that you fly a space ship for a moment, but there’s apparently no objective except to see what happens when you try to run into certain things. I wouldn’t call that three levels personally (and certainly not 3 scenes).
2 stars off (out of 5) for FPC controls being difficult due to not disabling the mouse (Esc key can enable the mouse you know), otherwise it’s decent.
Doesn’t allow the mouse to lock so I can’t look around at all.
Had the same issue with the mouse as petza. Couldn’t really get very far.
The mouse doesn’t get locked when playing, which makes me think it’s missing a call line that goes something like Cursor.lockState = CursorLockMode.Locked;
That being said, my game automatically had that, so perhaps you are using a slightly older version of the FirstPersonController package..?
All in all, the levels were cool. I was really trippin’ out on those shiny walls in the space ship. I wasn’t entirely sure what to do, but I ended up picking up three white crates and I could switch between them, but I didn’t know what I could do with them. I saw the jug of fuel but couldn’t seem to collect it or do anything with it :)
Anyways, cool idea, I’d like to see where it goes from there! :)
Same mouse issue. Got up the space elevator, though, and I thought that was pretty neat.
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