teaching machines

FISHERR – HW4 – MADEUP

The first model I “Madeup” was a scene of blue butterflies. I used a parametric equation for the butterflies and populated the scene with many of them.   The second model I “Madeup” was a variation on the “heart” parametric equation. I designed the loop for generating the curve, and did some revolutions, translation, rotations, […]

FISHERR – Sceen

1. Rubiks Cube 2. Captain America Shield 3. Pyramids (with perspective) 4. Sapphire (textured and non-textured) 5. Desert Floor 6. Sun (non-textured, and textured) For the sceen homework, my thought process was as follows: Designing C++ Classes:  Since there was only one SceenRenderer, the class design was straightforward. There was a lot of reusable code to […]

FISHERR – Magnets

For the magnet’s homework, my thought process was as follows: Designing C++ Classes:  The two classes included a MagnetRenderer and a Magnet.cpp file to provide the struct implementation and methods.  I needed to break down the Magnet pseudocode and translate to C++.  For the renderer class, I needed to design how the OnDraw method would […]

FISHERR – Gaussian Pox

        (The images above were generated with different dimensions, RGB color channels, and variances.) For the Gaussian Pox homework, my thought process was as follows: Designing C++ Classes:  I had to carefully identify the necessary variables,methods, and logic, that would make the Image, Bump, and GaussianPox classes coordinate together. Research: how to […]

FISHERR – A Blender is mightier than a Sword