teaching machines

CS 491 Homework – Unity and Version Control

In this class I ask you to host your games on Github or Bitbucket. Putting a Unity project into version control requires a few extra steps. Binary files and version control don’t go all that well together. Some version control tools compare versions of a file line by line. Binary files are essentially one really long line. Adding one to […]

CS 491 Lecture 1 – Hi

Agenda origins who are you? Lucky about the class TODO hello, Unity TODO Read the syllabus. Install Unity. Watch at least the first two videos of Unity’s space shooter video tutorial: Introduction to Space Shooter and Setting up the Project. Before our next meeting on Friday, draw on paper an avatar that features some aspect […]

CS 491 – 2D Game Development

Course Information Syllabus Enrollment: 21 Lectures Labs Homework Postmorterms