I must have missed something in the video, however. The narrator essentially UV mapped the barrel twice. The first time he mapped one plank to the wood texture. This gave the barrel its base albedo. It didn’t look natural, however, because all the other planks were generated by an array modifier and were identically textured.
To break up the monotony, he applied the array modifier to realize each individual plank. He then mapped them one by one to the wood texture. But he used this second mapping only to selectively paint on some variety with projective painting. Wouldn’t it make more sense to just map the individual planks to different texels right off the bat to get varying albedo?
]]>The fix is to change the pivot point. Options include: