teaching machines

Castle Escape

HAAM interactive fiction: http://iplayif.com/?story=http%3A//www.twodee.org/teaching/honors304-503/2012C/homework/haam.zblorb

Links on integrating Unity and Android

I’m glad I’m not the only one trying to hook up Unity and Android. I’ve found the follow links helpful in our project: General Unity/Android documentation Comprehensive example of a custom Unity plugin How Unity handles custom resource IDs (another) How to overlay a custom view on the Unity player How to change the text size […]

Calling Unity Code from Android

Previously I integrated Android with Unity by having Unity poll methods I defined in Java. We used reflection to pull out the activity object and invoked my custom methods on it. Today I looked into going in reverse: can I call Unity methods from Android? It turns out to be pretty simple. I first made […]

Interactive Fiction – J3C

This is our group’s interactive fiction game. I can’t say much about it, because one of the main components of this game is for the player to figure out what the game is about. Enjoy. The Shore

Web Api – Corey Schulz

For this assignment I created an app that lets you quickly see all of the NFL games for the week, their scores, and the each play. Also, it can go to the list of links submitted by students. For the interface to chose between those two main sections, I came up with this ‘slide-to-hide’ thingy […]

U and I – Becky Sippert

I created a memory game app using the CS faculty pictures. The app times how fast you match all of the pictures up and then displays your time at the end. The app uses a Chronometer, ImageViews, CheckBoxes, TextViews, and one Button. The lessons I learned developing it are that custom-made Views and classes are super […]

Team Nova Fire Presents: The Expedition

Enjoy! “A man searches the wild north for treasure, but discovers something unexpected.”   http://iplayif.com/?story=http%3A//www.twodee.org/teaching/honors304-503/2012C/homework/expedition.zblorb   -Ryan, Dave, Cody, Adam, Michael

U and I – Anders Peterson

For my U and I assignment I decided to make an app that simulates the ‘Hello my name is…” name tags.  Basically the app has an initial screen that takes in the name that you would like displayed on the on the name tag and after the user taps the button named ‘make the tag’ […]

Custom Resources in a Unity Android Project

The Unity documentation on building custom Android plugins is terse, but it does tell me how to package up my Java classes and manifest and bundled them in to my Unity project: The resulting .class file(s) should be compressed into a .jar file and placed in the Assets->Plugins->Android folder. Since the manifest dictates which activity to launch it is […]

Build Script for a Unity Android Project

Having learned how to integrate my Android code and resources with Unity, I went looking for a way to simplify the migration of my files to my Unity project. (I found repeatedly exporting a JAR and copying over the manifest and resource directories painful.) The result was this Ant script, which drops the class files, […]

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