Feature 7 Post Mortem – Conor

This post mortem is about feature number 7, fog. I decided to implement the plane-based fog as seen in the video, but I wanted the fog to follow my camera around as well. To do this, I just kept the fog in eye space. I didn’t run into any significant problems while implementing this feature, […]

Feature 5 – Matthew

And now for your enjoyment, I present Feature 5, which is camera elevation!   [youtube http://www.youtube.com/watch?v=oEp_GYIDU0A] The most difficult part of this feature was just trying to understand the big-picture of what different arrays are doing in the code. Once I figured that out, modifying ObjUtilities and Camera.cpp was no problem, and the implementation was […]

Feature 2 – Matthew

Alright, well this has been done for a long time, and the video has been up on YouTube, but I guess I decided not to post it. NO LONGER! LADIES AND GENTLEMEN, NERDMIGOS OF ALL KINDS! Feature 2:   [youtube http://www.youtube.com/watch?v=gqu6WbVHPlM]   The video explains things pretty well I think. I was going to post […]

CS 330 Lecture 34 – Issues of Inheritance

Agenda what ?s program this weak encapsulation composition multiple inheritance? directed super the dreaded diamond problem TODO Read the first three pages of http://mislav.uniqpath.com/poignant-guide/. Quarter sheet. Program This Code rect.cpp raffle.cpp Multiple.cpp random.cpp Haiku

Feature 10 Post Mortem – Conor

This post is about implementing feature 10, billboards. Since I have a space/moonish scene, I figured that moon rocks would be a fitting texture to use in my scene. I didn’t use anything for this feature other than the class videos for this one. I only ran into one problem implementing this one, in my […]

Feature 6 – Post Mortem

Rendering moving water was by far the most difficult task that I had to do all semester.  I thought that I had everything working right away, but I soon found out that the water was not properly reflecting the skybox around it.  Essentially, since we were reflecting the position of the water fragment in eye-space […]

CS 330 Lecture 33 – Marching Squares: A C++ Case Study

Agenda what ?s contourer: a case study on OOP and C++ bit manipulation TODO Get two homeworks done before the networks students ruin us all. Code msquares.cpp Haiku

Feature 5- Spencer

Getting the camera working wasn’t too hard, as I just followed the video we were given in class. Getting it to adjust to the terrain’s elevation proved to be the tricky part. I looked at other people’s post mortems and online material about bilinear interpolation to figure out what to do. Fist I implemented two […]

Feature 7 Post Mortem

Adding fog to my scene was one of the easier additions to my walkabout scene that I’ve done thus far. I got it to work on more or less my first try, although there was a lot of tweaking to be had after that. After watching the video on fog, I decided that I wanted […]

HW F.6 – Hannah

I completed rendering moving water reflecting my skybox texture. I had a couple of frustrations during this development. First, my water was just showing up black for a while, and I couldn’t figure out why. It turned out when I was trying to pass on my texcoord out to ftexcoord, I was passing ftexcoord. Silly […]

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