My original thought was to design some sort of leaf like structure that slowly rotated upwards. I dropped this idea a while after starting because I didn’t like the look of anything I was coming up with. I then settled on trying to design something that I might like to see 3d printed. Here is […]
Nothing too crazy here, it’s one of the question mark boxes from the old Mario games. I originally wanted to make a maze, but figured it would be too hard without the ability to “pick up the pen” so to speak. It would be nice to be able to move the marker without drawing a […]
This first model came from just messing around with the revolve function. That produced the very top part, and then I added the ledges just underneath. I figured it looked like a roof to a pagoda of sorts, so I added the legs and that was that! Code: moveto 0, 0, 0 scale 0.3, […]
So I didn’t come out with anything as impressive as a double helix or a church, but here’s a sort of interesting pattern. It was essentially a product of just messing around in made up. The only real problems I had with this was when I had a slight memory issue that was quickly fixed […]
See the PDF.
At first, I thought about making a butterfly, then after searching on google for a minute, I quickly gave up. Then the colorful Windows 7 logo of the monitor background inspired me, I said to myself, I’m going to make a windows logo! Since the logo is essentially curved rectangles, I started making my own […]
I looked at what had existed so far, and upon seeing Corey’s thought on making a double helix, I wanted to make one. First I needed to make a spiral, for i to 5 for t in 0,30..360 x = 10 * cos t y = 10 * sin t z = 0.1 * (360 […]
First I tried simply drawing a model by manually moving, attempting to recreate the Mirror’s Edge logo didn’t go well at all. Turns out I’m really bad at that. So I decided to check out the rotate function next making a cake-like object Next was creating a noodle-like object with loops I […]
Followed this youtube tutorial and created a chain link model.