teaching machines

Honors 104.502 Homework 1 – Puzzler

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CS 491 Homework 1 – First-person

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CS 491 Lecture 3 – Boulder Over Your Shoulder

TODO Watch Unity’s Introduction to Heightmaps Live Training. The first homework will be posted today or tomorrow. In short, it will ask you to create a game satisfying the following requirements: uses a first-person camera allows the player to navigate a terrain includes at least 3 levels manages some kind of inventory inventory collectables are textured models that […]

Honors 104.502 Lecture 3 – Matching

Agenda what ?s design this a matching game TODO Watch Unity’s Roll-a-ball tutorial. For maximal learning, follow along in Unity. Read chapter 3. On a 1/4 sheet for next lecture, write down 2-3 questions or observations from your rolling experience or reading. Note Last week we sampled the technical side of game development. This side […]

CS 330 Lecture 4 – Ruby

Agenda what ?s program this examples calculate an aspect ratio list rhymes Advent of Code #1 merging two files TODO If your Ruby expertise is minimal, check out tryruby.org. No 1/4 sheet. Note Today we switch to another language for writing scripts: Ruby. We won’t hit in full detail, just enough to be able to move […]