Button Sequence Game
Press H for tip on next button
SnowMaze
Collect the parts to build the snowman and complete the mazes. The itch.io player doesn’t show the whole WebGL fullscreen button, so I added itch.io’s fullscreen button. I’d recommend clicking the blue square on the bottom right if you can see it.
petza: don’t let the androids touch you
This is my game, don’t let the androids touch you. Unfortunately, I was unable to get the WebGL build to work correctly, so this will only work in a browser other than Chrome. I also included downloads for the Linux, Mac, and Windows builds on the itch.io page.
Skip v0.98 – Joe Krause
Skip is a puzzle game where you have a limited number of moves to collect all of the objects in a grid. Every move moves you by 2 spaces, so you might find yourself circling around an object you’re trying to collect! NEW UPDATE v0.98 Changelog: – Cleaned up movement script – removed move-wasting glitch […]
CS 330 Lecture 15 – Assembly Analogs
Agenda what ?s program this how does assembly handle… call-by-value semantics? types? composite types/structs? loops? local variables? return values? if statements? Note Today we continue our foray into assemble, examining how the notions we take for granted in high-level languages are implemented at the assembly level. But first, let’s start with a little warmup Program […]
CS 491 Lecture 10 – Compass and Publishing
TODO Look for an announcement next week about reviewing your classmates games! Lab Few of you finished the last lab, so start there. Get your leave/take buttons and inventory HUD working and then let’s add a wayfinding UI. Compass Image Many of you indicated that you wanted some sort of compass in your user interface. Let’s add […]
Honors 104.502 Lecture 10 – Shuffle Cup Cont’d
Agenda what ?s swapping cups modeling parabolic motion shuffling cups TODO Friday lab will be a clinic and upload test. Bring your Puzzler issues! Note Last time we started Shuffle Cup and used coroutines to stage a mostly manual animation of lifting cups. We introduced the Lerp function to linearly transition between two stations. Today we […]
CS 330 Lecture 14 – Assembly
Agenda what ?s Human Resource Machine hello, x86 adding two globals printing getting user input counting TODO Read Programming from the Ground Up, from chapter 1 through section Planning the Program of chapter 3. Click on Download Area to find the PDF. Write down 2-3 questions or observations on a 1/4 sheet. Note Now that we’ve […]
Madeup Snippet: Path Walker
Three simple functions to help build some intricate objects. Can you build the path above by only using loops?