teaching machines

CS 145 Lecture 13 – Relational Operators

Dear students, Based on your quarter sheets on the frankenstring problem, I think we need to take a moment to recommend a thinking strategy when someone asks you to write a method. Here’s how to tackle such a problem: Listen to problem description just enough to determine what kind of data your method is supposed […]

CS 491 Meeting 5

Dear students, We are in the working phase of developing our games, so most of our time will be spent giving weekly progress reports. Here are some questions we will probably ask you: What’s the riskiest part left to investigate in your endeavor? What three or more specific things will you accomplish before we meet […]

CS 491 – Game Development for Computer Science Education

CS 145 Lecture 12 – Test-driven Development

Dear students, Last lecture I said we’d have one more day of focus on methods, but then we spent the entire time talking about casting. Today we’ll start the fill-in-the-blank exercises to exercise our method brain. Your task is to jot what goes in each blank of the following code snippets. One of the blanks […]

CS 352 Lecture 12 – ALU

Dear students, Now that we have hardware components that can perform boolean logic and arithmetic, let’s package them all together into a one-stop shop called the arithmetic-logic unit (ALU). This component will perform exactly one of many possible operations. Which operation it performs will be determined by 6 control pins, and it will also accept […]