teaching machines

CS1: Midterm 2

See the questions and answer sheet.

CS1: Lecture 35 – Stopwatch

Dear students, As with methods, a primary benefit of object-oriented programming is code reuse. We can create a utility and use it over and over again, in many contexts. We will do just that by designing a Stopwatch class. Stopwatch We will use our stopwatch to time a few operations: the amount of time it […]

CS1: Lecture 34 – Reverse Engineering Objects

Dear students, In object-oriented programming, the programmer is really a writer of screenplays. Objects are our actors, which we orchestrate around the stage. We cue them to say certain things, have them interact with other objects, and shape them to have an identity that is all their own. Today, we’ll feel our away around the […]

CS 148 Lab 11 – Objects

Welcome to lab 11! If you have checkpoints from the last lab to show your instructor or TA, do so immediately. No credit will be given if you have not already completed the work, nor will credit be given after the first 10 minutes of this lab. In this lab you will create a bare-bones […]

CS 145 Lab 11 – Objects

Welcome to lab 11! If you have checkpoints from the last lab to show your instructor or TA, do so immediately. No credit will be given if you have not already completed the work, nor will credit be given after the first 10 minutes of this lab. In this lab you will create a bare-bones […]