teaching machines

Honors 104.502 Lecture 6: Co-o-no

February 10, 2016 by . Filed under honors gamedev, lectures, spring 2016.




One of the many things that’s clumsier to do go in games than in real life is communicate. Let’s fix that just a bit today by adding some communication between us (the designers) and the players through a user interface. It won’t go farther than some buttons and a marquee. The context for our user interface will be a game I call Co-o-no, where the player is presented two pictures of actors and must decide whether they are co-actors in the same movie or not. This probably falls in the casual game genre.