teaching machines

Honors 104.502 Lecture 6: Co-o-no

February 10, 2016 by . Filed under honors gamedev, lectures, spring 2016.

Agenda

TODO

Note

One of the many things that’s clumsier to do go in games than in real life is communicate. Let’s fix that just a bit today by adding some communication between us (the designers) and the players through a user interface. It won’t go farther than some buttons and a marquee. The context for our user interface will be a game I call Co-o-no, where the player is presented two pictures of actors and must decide whether they are co-actors in the same movie or not. This probably falls in the casual game genre.

Code

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