teaching machines

Spotty Banana

February 17, 2016 by . Filed under gallery, gamedev3, spring 2016.

spottyBanana

The stretching and bending that made this banana from a sphere was done with proportional editing, but the stem was from extruding edges (I suppose a “constant” type proportional edit could have made the stem too though). After doing a seam unwrap, I found the the texture painting tool after stumbling upon it (I didn’t find much for videos), made a dark brown color after applying the yellow and started making brown dots with a 10 pixel radius brush. I found out that the effective brush size changes depending on how zoomed in towards the model you are.