Honors 104.502 Lecture 11 – Animation
February 29, 2016 by Chris Johnson. Filed under
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honors gamedev, lectures, spring 2016.
Agenda
- what ?s
- keyframe animation
- goomba pacing
- moon orbiting Earth
- bouncing with 5 frame squash and stretch
- flower growing sprite sheet animation
TODO
- Participate in Pixar in a Box on Khan Academy. Walk through at least the Animation section, but it’s all pretty interesting. On a 1/4 sheet, describe a theme that you might like to pursue in your next game: a 2D platformer. What’s an animation that you might like to include?
Note
Coroutines are great for very precise animations, but they are very manual. Today we dive into a more mouse-driven alternative: Unity’s animation system. We’ll look at a handful of animated behaviors, including a pacing monster, a rotating planet, a bouncing ball, and a growing flower.
Game
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