Honors 104.502 Lecture 22 – Blender and Unity
Agenda
- what ?s
- reverse engineering
- bringing models into Unity
Note
Last time we began looking at making 3D models in Blender. Today we continue that, because 3D modeling is like eating. The more you do it, the better you get at it. We start with a reverse engineering problem. With a neighbor, argue what you steps you would take to to create one of these:
From there we’ll make these:
- a humanoid
- a rocket
We’ll then look at the pretty painless task of bringing the rocket into a Unity project.