teaching machines

Honors 104.502 Lecture 22 – Blender and Unity

April 20, 2016 by . Filed under honors gamedev, lectures, spring 2016.



Last time we began looking at making 3D models in Blender. Today we continue that, because 3D modeling is like eating. The more you do it, the better you get at it. We start with a reverse engineering problem. With a neighbor, argue what you steps you would take to to create one of these:

Screen Shot 2016-04-20 at 12.17.38 PM

From there we’ll make these:

We’ll then look at the pretty painless task of bringing the rocket into a Unity project.


Leave a Reply

Your email address will not be published. Required fields are marked *