Feature 1 – Matthew
For Feature 1 I just modified the ObjUtilities.cpp file to accept an OBJ fresh out of blender or your 3d modeling tool of choice.
No longer do you have to go through and count the F’s and V’s, it does it for you!
Here’s a screencast of the code, and a screenshot of the workspace plus the rendered output!
[youtube http://www.youtube.com/watch?v=CGBqShjyO6Q?rel=0]
And the screenshots: