This blog post is about my implementation of feature 4, surrounding the scene with a skybox. I didn’t use any outside sources to help me with this feature other than the videos that Chris provided to us. Setting up the skybox was much easier that I anticipated that it would be. Both the fragment and vertex shaders are simple to implement, and uploading the textures to a cube map isn’t extremely complicated either. I didn’t have any major snags with this feature, which is interesting considering the benefit that using a skybox has on a scene.
I still haven’t decided which skybox I want to use with my scene, so the textures in the video are just placeholders.