Honors 104.502 Lecture 7 – Co-o-no Cont’d
Agenda
- what ?s
- 1×1 tile prototypes
- co-o-no
- hide previous round
- co/no buttons
- feedback message
TODO
- Watch 2D Catch Game. (There are three parts. Watch at least the first.) On a 1/4 sheet, write down 2-3 questions or observations.
Note
Today we start by sharing our prototypes with each other. As you share, give feedback:
- What about the game is fun?
- What makes me want to play?
- What aesthetics would make this game’s mechanics and aesthetics cohere?
As we have time, we’ll continue work on Co-o-no, adding Co and No buttons and moving through a cycle of shown and hidden states.
Code
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