teaching machines
about
classes
Honors 104.502 Lecture 16 – Parallax
April 7, 2016 by
Chris Johnson
. Filed under
honors gamedev
,
lectures
,
spring 2016
.
Agenda
what ?s
what makes us see depth?
moving backgrounds
sprites vs. textures
texture coordinates
mapping player position to texture coordinate
background and midground
Code
caef902