Honors 104.502 Lecture 19 – Terrain and First-person Controller
Agenda
- what ?s
- model this
- on to 3D
- terrain
- custom first-person controller:
- strafing
- advancing
- adjusting height
- mouse rotation
TODO
- Watch Unity’s Introduction to Heightmaps Live Training. On a 1/4 sheet, write down 2-3 questions or observations or plans for your final project. (The final project will be a 3D game. Are there particular things you’d like to discuss/demo in lecture that would help you accomplish your dreams?)
Note
Today we jump into the world of 3D. We’ll write our own first-person controller so we can navigate across terrain. We’ll look at issues of interpolation, strafing, advancing, and rotating the view with the mouse.
Code
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