teaching machines

CS 491 – Gamedev for Learning

Course Information Syllabus Enrollment: 20 Posts HOWTOs Importing sprites Translating with cursor keys Unity + Git + GitHub Unity Layout (video courtesy Taylor) Unity Asset Store (video courtesy Taylor) 2D Movement, Part 1 (video courtesy Taylor) Moving Platforms (video courtesy Taylor) Using ProBuilder Basic (video courtesy Taylor) ProBuilder Textures and Colors (video courtesy Taylor) Making […]

CS 318 – Fundamentals of Web Page Design

Course Information Syllabus Enrollment: 28 Lectures Project Milestones

CS 330 – Programming Languages

Course Information Syllabus Enrollment: ~51 Lectures Homework Exams

CS 330 Homework – Funfun – due before April 17

See the PDF.

CS 330 Homework – Ractor – due before March 3

See the PDF.

CS 330 Homework – Regexercise – due before February 15

See the PDF.

Eyes Saw a Mouse

Mostly I made this because I miss solving math problems.

Tic Tac Plus

I’ve been reading through Tracy Fullerton’s Game Design Workshop, and one of the exercises is to extend Tic-Tac-Toe to three players. One of the least satisfying aspects of Tic-Tac-Toe is its predictable outcome (a tie), so I decided to let the third player shake things up a bit by shifting the board left, right, up, […]

CS 330 Homework 0, Part 3

In part 2, you created your homework repository on Bitbucket, cloned it on your local machine, and pushed local changes back up to Bitbucket. In this installment, you will learn how to pull changes down from Bitbucket to your local mirror. Pulling Suppose your home on for the weekend, and you get the craving to […]

CS 330 Homework 0, Part 2

Follow these steps to create your class homework repository and get homework 0 up and running. 1. Create a Bitbucket account In this class, all your code will be stored with the Bitbucket webservice. Using this third-party service has some nice benefits: they maintain a complete history of your source code using some software called […]

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