teaching machines


Producing GAMES! In order to obtain the ‘literati’ achievement for class, and also to learn a little more about how games are produced at a global scale, I read a book called “Producing Games: From Business and Budgets to Creativity and Design” by D.S. Cohen, and Sergio Bustamante II. As the title somewhat implies, the […]

Human from Blender

Arcane Trickster