teaching machines

CS 330: Homework Terp – due before March 5

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CS 330: Homework Ractor – due before April 2

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CS 330: Homework Funfun – due before April 25

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CS 330: Homework Regexercise – due before February 19

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CS 330: Homework Echoargs – due before ?

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CS 318: Lab 1 – HTML and Tools

Dear students, Welcome to CS 318. In this class we learn to make web pages. We’ll learn some technologies like HTML5 and CSS, which are primary tools of the web design trade. But more importantly, we’ll also grow our brains to think about how to structure information, separate style from content, and communicate through technology […]

CS 330: Homework 0, Part 3

In part 2, you created your homework repository on Bitbucket, cloned it on your local machine, and pushed local changes back up to Bitbucket. In this installment, you will learn how to pull changes down from Bitbucket to your local mirror. Pulling Suppose your home on for the weekend, and you get the craving to […]

CS 330: Homework 0, Part 2

Follow these steps to create your class homework repository and get homework 0 up and running. 1. Create a Bitbucket account In this class, all your code will be stored with the Bitbucket webservice. Using this third-party service has some nice benefits: they maintain a complete history of your source code using some software called […]

CS 330: Homework 0, Part 1

In this course, you will be completing your homework using the Linux operating system. The Department of Computer Science does provide some Linux servers that you can use, but your instructor asks you to install your own Linux image for a few reasons: You will learn more about a technology whose impact on our field […]

CS 491 – Game Development and Physical Computing

Course Information Syllabus Enrollment: 20 Posts Project

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