teaching machines

CS 318 Lab 1 – GitHub, Brackets, and Hellos

Dear students, Welcome to CS 318. In this class we learn to make web pages. We’ll learn some technologies like HTML5 and CSS, which are the primary tools of the web design trade. But more importantly, we’ll also grow our brains to think about how to structure information, separate style from content, and communicate through […]

CS 491 Project Milestones

This semester you and your team will be dropped into a box. Calories will be dropped in one side of the box, and a game will pop out the other. The game will meet a call-for-games challenge issued by Filament Games. The game should be fun but also help its players achieve certain learning objectives. […]

CS 491 – Gamedev for Learning

Course Information Syllabus Enrollment: 20 Posts HOWTOs Importing sprites Translating with cursor keys Unity + Git + GitHub Unity Layout (video courtesy Taylor) Unity Asset Store (video courtesy Taylor) 2D Movement, Part 1 (video courtesy Taylor) Moving Platforms (video courtesy Taylor) Using ProBuilder Basic (video courtesy Taylor) ProBuilder Textures and Colors (video courtesy Taylor) Making […]

CS 318 – Fundamentals of Web Page Design

Course Information Syllabus Enrollment: 28 Lectures Project Milestones

CS 330 – Programming Languages

Course Information Syllabus Enrollment: ~51 Lectures Homework Exams

CS 330 Homework – Funfun – due before April 17

See the PDF.

CS 330 Homework – Ractor – due before March 3

See the PDF.

CS 330 Homework – Regexercise – due before February 15

See the PDF.

Eyes Saw a Mouse

Mostly I made this because I miss solving math problems.

Tic Tac Plus

I’ve been reading through Tracy Fullerton’s Game Design Workshop, and one of the exercises is to extend Tic-Tac-Toe to three players. One of the least satisfying aspects of Tic-Tac-Toe is its predictable outcome (a tie), so I decided to let the third player shake things up a bit by shifting the board left, right, up, […]

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