Husky
December 2, 2017 by Chris Johnson. Filed under
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3d, art, public.
A student and I are attaching a bunch of accelerometers to a wooden mannequin. When we pose the mannequin, an Arduino will pick up the new orientation of the limbs and communicate the pose to a Unity game, which will manipulate the corresponding virtual model inside a game. In a sense, the mannequin will be the controller.
As part of this project, we’re both trying to grow our 3D modeling skills. To that end, I modeled a husky with few polygons:
I followed along this YouTube video, running at 0.25x speed, with many stops and starts.