Welcome to lab, which is a place where you and your peers complete exercises designed to help you learn the ideas discussed in the preceding lectures. It is intended to be a time where you encounter holes in your understanding and talk out loud with your peers and instructor.
Your instructor will bounce around between breakout rooms to check in with you. However, you are encouraged to request assistance if you find your progress blocked.
Designate one of your group to be the host. This individual will be responsible for setting up a Live Share session in Visual Studio Code and submitting your work. No team member should dominate or be expected to carry the group. All members should be writing code and contributing ideas.
Host, follow these steps:
Non-hosts, join the session.
Your task in this lab is to implement transformations via matrices. Follow these steps to complete this lab:
keydown
listener that rotates the cube a some small number of degrees around the current x-axis when Up or Down are pressed and around the current y-axis when Left or Right are pressed. Consult the event
parameter’s key
property to determine which key was pressed. Apply the new transformation after any existing transformation by concatenating it through matrix multiplication, as in this pseudocode: modelToWorld = newRotation * modelToWorldBy putting the new matrix as the left operand, it will be applied last.
const positions = [ // positions for front face // positions for back face // positions for left face // positions for right face ... ]; const positions = [ // normals for front face // normals for back face // normals for left face // normals for right face ... ]; const indices = [ // indices for front face // indices for back face // indices for left face // indices for right face ... ];
modelToWorld
matrix. You will need to turn the normal into a vec4
to make the multiplication work. The product will be a vec4
. Convert the product back to a vec3
before passing it along to the fragment shader by swizzling out the first three components: fnormal = product.xyz
.index.js
on Crowdsource. Enter the eIDs for your team members. If you need to make changes after you’ve already submitted, just reload the page and resubmit. If you haven’t finished by the end of the scheduled lab time, you are free to continue working. However, the submission must be made before the end of the day to receive credit.
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