CS 488: Lab 7 – Camera
Welcome to lab, which is a place where you and your peers complete exercises designed to help you learn the ideas discussed in the preceding lectures. It is intended to be a time where you encounter holes in your understanding and talk out loud with your peers and instructor.
Your instructor will bounce around between breakout rooms to check in with you. However, you are encouraged to request assistance if you find your progress blocked.
Designate one of your group to be the host. This individual will be responsible for setting up a Live Share session in Visual Studio Code and submitting your work. No team member should dominate or be expected to carry the group. All members should be writing code and contributing ideas.
Setup
Host, follow these steps:
- Open Visual Studio Code.
- Click File / Open Folder, create a new folder, and open it.
- With the Live Share extension installed, select View / Command Palette, and choose Live Share: Start Collaborative Session.
- Copy the invitation link to your chat.
Non-hosts, join the session.
Task
Your task in this lab is to add a camera to your library of graphics repertoire and to explore a mechanism for animation in JavaScript. Follow these steps to complete this lab:
- Implement the
Camera
class incamera.js
. Focus on the constructor andorient
. If you finish early, come back and implementstrafe
,advance
,yaw
, andpitch
. - Add an instance of
Camera
to one of your renderers. Keep the object centered at the world’s origin. Place the camera somewhere else, looking at the origin. - Send just two matrices to the vertex shader:
clipFromEye
andeyeFromModel
. - Add a
setFromTo
method to the camera that can be used to reposition and redirect the camera. Have it behave similar to the constructor, computing the camera’s forward vector. Assume the world’s up vector hasn’t changed. - When the user clicks down on the mouse, start animating the camera around the model. You’ll need to track the camera’s current location. On every frame, apply a rotation to this location and update the camera using your
setFromTo
method. Follow this general pattern in your renderer to animate:Adjust the conditional logic so that the user can toggle the animation on and off. There are other ways to perform animations, like callingfunction someEventHandler(event) // ... if (doesEventTriggerAnimation) { requestAnimationFrame(animateFrame); } } function animateFrame() { // update state render(); if (isStillAnimating) { requestAnimationFrame(animateFrame); } }
setTimeout
andsetInterval
. Unlike these other other functions, animation requests scheduled throughrequestAnimationFrame
will be paused when the browser is in the background or the tab is not visible. - Submit your
camera.js
on Crowdsource. Enter the eIDs for your team members. If you need to make changes after you’ve already submitted, just reload the page and resubmit. If you haven’t finished by the end of the scheduled lab time, you are free to continue working. However, the submission must be made before the end of the day to receive credit.