In game studios, roles are usually divided. There are engineers, artists, UX people, sound people, game designers, managers, and other roles. Each role has their expertise, but they should be familiar with the activities of others. Today, we engineers will explore what its like to be a 3D artist. We will interactive work through a few 3D modeling exercises in Blender.
Being a skilled 3D modeler takes a lot of time and practice. I do not profess to be a skilled 3D modeler.
Your first exercise is model a pyramid vertex by vertex. As you build up your pyramid, try out the following features:
f(think Fill). With two vertices selected, an edge is inserted. With three, a face is inserted.
Your second exercise is to start building a Bullet Bill character. Walk through the steps to build up your model:
Aand add a cylinder.
control-rand add two loop cuts at one end of the cylinder. Use
left-clickto first confirm the cross section, slide the cut into position, and use
left-clickagain to confirm its position.
control-rabout one-third of the way from the other end of the cylinder.
control-rto add a loop-cut. Before confirming the cross section, scroll the mouse wheel to add many cuts. Confirm the cross section with
left-click. Accept their default positions with
oor the button in cluster of buttons at the top and center of the 3D viewport. Use the Smooth profile.
sto scale the selected face. Scroll the mouse wheel to control how the neighboring vertices are scaled. Aim for a bullet-like taper. To make all the vertices converge while scaling, press
Your third exercise is to build an alien using box modeling. Walk through the steps to build up your model:
eto extrude out some legs.
eto extrude out some eye appendages.
eto extrude in a mouth.
ito inset faces within. Press
eto extrude the inset faces inward.
Here’s your TODO list:
See you next time.