HNRS 304.503 Lecture 0 – Tentative agenda
Call top-down teaching the kind of teaching where we you start from theory and abstraction and work your way down to application. I’m not going to take a top-down approach in this class.
Call bottom-up teaching the kind of teaching where you start with practical realizations and generalize up. This will be my approach to this class. Instead of giving you a topical outline, I’ll outline the games/scenes that we’ll likely use to structure our semester.
- A text adventure (1 week)
- Addteroids (programming and math, 2 weeks)
- Stuffed, a platformer about living lightly (physics, sprites, sound, 2 weeks)
- Little Lost Dragon (3-D, physics, texture, terrain modeling, 2 weeks)
- If You Sit Still Long Enough… cinema (box modeling, rigging, skinning, animation, 2 weeks)
- Cave Escape (more on texture, UV mapping, particle systems, 4 weeks)
The plan for homework is that you will have two weeks for each assignment, with our lab serving as dedicated group work time. The assignments are tentatively:
- A text adventure
- A 2-D game redux
- A maze
- A design document for spring
- Figure animation
- Prototype scene from spring game