teaching machines

HNRS 304.503 Lecture 9 – Astefreuds II


  • Discussion
  • I want a constant rate of rotation (framerate-independent animation)
  • I want to fiddle with speed, not code (public variables)
  • I want to control my ship (input layer)
  • I want to test out collision (risks first!)
  • I want to tweak as little as possible (prefabs)
  • I want to destroy objects
  • I want points (GUI Text)


  • Read chapter 9.


Our touch has degrees
We tickle, pat, hug, and bruise
Game touch is numbers


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