teaching machines

HNRS 304.503 Lecture ? – Sprite animation


  • Sprite animation rendering
    • renderer.material.mainTextureOffset
    • fleshing out our frame-picking algorithm
    • iterating through a cycle
  • Modeling a coin
    • our goal today: a teaser
    • hello, Blender
    • approximating with a cylinder
    • sculpting an emblem
    • subdividing with extrusion
    • rounding off edges with a subdivision surface modifier
    • sharpening edges back up with a loop cut
    • incorporating into Unity
    • adding a collider
    • delayed removal on trigger



Coins don’t really float
It’d be cool if they did
Then I’d fly my couch


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