teaching machines

HNRS 304.503 Lecture 14 – Modeling found objects

Agenda

  • Jesse Schell’s Games for Change keynote
  • crude modeling of found objects

TODO

  • Browse through the Valve employee handbook. (If necessary, do some YouTubing to get a background for Valve and its games.) Bring a quarter sheet with two questions and observations based on your reading.

Haiku

Games are collisions
POWs and PEWs are real easy
Try modeling hugs

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