teaching machines

HNRS 304.503 Lecture 14 – Modeling found objects


  • Jesse Schell’s Games for Change keynote
  • crude modeling of found objects


  • Browse through the Valve employee handbook. (If necessary, do some YouTubing to get a background for Valve and its games.) Bring a quarter sheet with two questions and observations based on your reading.


Games are collisions
POWs and PEWs are real easy
Try modeling hugs


Leave a Reply

Your email address will not be published. Required fields are marked *