HNRS 304.503 Lab 5 – Terrestrial

It’s time to make a world you can walk through! Find two people, at least one of whom you haven’t worked with before and shake hands. One of the three you must have a computer that runs Unity.

To get started, let’s explore some of the terrain tools that Unity offers us.

Hello, Tools

  1. Make a new project, importing the Character Controllers and Terrain Assets packages when prompted.
  2. Add Terrain through the Terrain menu.
  3. Drag a First Person Controller onto the terrain.
  4. Play. Use WASD and the mouse to move around.
  5. Add a base texture by clicking on the terrain, clicking on the paintbrush icon in the Inspector, clicking on Edit Textures, and adding one of the textures from the Terrain Assets package.
  6. Play again. Much better, no?
  7. Use the first three terrain sculpting tools to carve out some hills and other landforms. Raise / lower makes mountains and valleys, Paint Height makes plateaus, and Smooth works out roughness.
  8. Play again. Way better, no?
  9. Click on the tree tool. Click Edit Trees to and add the Palm tree from the Terrain Assets. Paint trees onto your terrain.
  10. Play again. Majestic, no?
  11. Click on the grass tool. Click Edit Details and add a grass texture. Paint grass onto your terrain.
  12. Play again. Mouth-watering, no?

Your Next Game

Your next game is to use the terrain tools to tell a story in three dimensions. The prominent features you are to bring into this game are:

  • a navigable 3-D terrain
  • some (3+) meshes that you create
  • a dialog or stream of consciousness revealing some compelling storyline

I strongly encourage each member to be responsible for exactly one of these components, making one person a level designer, another a modeler, and a third a storyteller.

Be easy on yourselves.


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