CS 455 Lecture 13 – UV Mapping in Blender
Agenda
- what ?s
- uv mapping non-algorithmically
- controlling with seams
TODO
- As a lab exercise, uv map at least two models: the moon and something else. For the moon, use an existing texture, like the one at http://planetpixelemporium.com/earth.html. For the other, either create your own texture in an image editor, download one, or paint the texture directly on to the model. Start with simpler objects: like a ice cream cone, a donut, a dinosaur, Beethoven, a top, a coffee mug, a couch. I’ve placed a *.zip of some of these models at http://www.twodee.org/forothers/models.zip. You are also free to find your own. Email me a screenshot of your two models.
- Check out https://youtu.be/yc0b5GcYl3U and http://gryllus.net/Blender/Lessons/Lesson12.html for more tutorials on UV mapping.
Haiku
Why’s it the North Pole?
‘Cuz when you unwrap a point
It becomes a line
‘Cuz when you unwrap a point
It becomes a line