HNRS 304.503 Lecture ? – Sprite animation
October 26, 2012 by Chris Johnson. Filed under fall 2012, honors 304.503, lectures.
Agenda
- Sprite animation rendering
- renderer.material.mainTextureOffset
- fleshing out our frame-picking algorithm
- iterating through a cycle
- Modeling a coin
- our goal today: a teaser
- hello, Blender
- approximating with a cylinder
- sculpting an emblem
- subdividing with extrusion
- rounding off edges with a subdivision surface modifier
- sharpening edges back up with a loop cut
- incorporating into Unity
- adding a collider
- delayed removal on trigger
TODO
Haiku
Coins don’t really float
It’d be cool if they did
Then I’d fly my couch
show