HNRS 304.503 Lecture 14 – Modeling found objects
Agenda
- Jesse Schell’s Games for Change keynote
- crude modeling of found objects
TODO
- Browse through the Valve employee handbook. (If necessary, do some YouTubing to get a background for Valve and its games.) Bring a quarter sheet with two questions and observations based on your reading.
Haiku
Games are collisions
POWs and PEWs are real easy
Try modeling hugs
POWs and PEWs are real easy
Try modeling hugs