CS 145 Lecture 14 – Collision Detection
Agenda what ?s a development recipe rectangle Note Our task today is come up with a workflow for preserving our sanity as we write code. Here’s your task: As you solve the problem of colliding rectangles, think about what you are doing to solve the problem. Write down a list of the general steps that […]
CS 145 Lecture 13 – Logical Operators
Agenda what ?s blackboxes logical operators some problems TODO Finish homework 2. Note For each of the following blackboxes, let’s consider what they accomplish and how relational operators enter in: Blackbox 5 Blackbox 14 Blackbox 15 Blackbox 16 Blackbox 17 Using the logical operators, let’s write some methods that tell us if… Code LogicKing.java Haiku
CS 491 Lecture 10 – Puzzler Review
Agenda what ?s puzzler review TODO For next Wednesday, read a couple of articles on game loops. Unity manages the game loop on our behalf, but understanding its operation is helpful and there might come a day where you’ll want to write your own. Read Koen Witters’ deWITTERS Game Loop (broken link at last check; […]
CS 145 Lecture 12 – Relational Operators
Agenda what ?s logic logic in Scratch relational operators TODO Read section 5.3. Share on a 1/4 sheet 2-3 questions, observations, or relational or logical expressions that you encounter in life. Note Code Relating.java Haiku
CS 491 Lecture 9 – Player Types and Lerping
Agenda what ?s design this discussion of Bartle’s Players Who Suit MUDs mouse to loading levels TODO Watch several of Unity’s tutorials on adding UIs: https://unity3d.com/learn/tutorials/modules/beginner/ui/ui-canvas?playlist=17111. On a 1/4 sheet, share any questions or observations you have, and answer these questions: How do you make a button image scale? What happens to a child UI […]
CS 145 Lecture 11 – Method Denouement
Agenda what ?s what does this do? method guess who memory tracing multiple classes what does this do? TODO Tomorrow in lab is our second quiz. Prepare a question (or two or three, in case yours gets nabbed by someone else) to share with your lab group before the quiz. New topics we’ve hit upon […]
CS145 Lecture 10 – Workings of Memory
Agenda what ?s program this generating lines from points visualizing memory TODO Sync on Bitbucket and pull in Eclipse to get a fixed SpecChecker. See Piazza post @68 for more details. Note Most education researchers will tell you that lectures are probably not the best way to learn. Just like the best way to stay […]
CS 491 Lecture 8 – Black Hole
Agenda what ?s discussion of Schell’s Games for Change talk black hole dropping expressions tags TODO Read Richard Bartle’s Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs. Write down 2-3 questions or observations on a 1/4 sheet. In lab on Monday, be prepared to do some thinking about your group project. Code c858b2e Haiku
CS 145 Lecture 9 – Methods that Take and Give
Agenda what ?s what does this do? methods that take methods that give visualizing method execution TODO Talent is skill developed while no one is looking. While no one is looking, complete some problems from the String-1 section of CodingBat. On Friday’s 1/4 sheet, write down the names of the problems you’ve solved and any […]
CS 491 Lecture 7 – Projectiles
Agenda what ?s projectiles fire rate TODO Speaking of projectiles, watch Jesse Schell’s keynote from Games For Change 2011, writing down 2-3 questions or observations on a 1/4 sheet for Friday. Code … Haiku