teaching machines

Modeling a Jump Sound

I recently unveiled Earpiece as a playground for exploring how sounds are shaped by their frequency and amplitude envelopes. Today we use it to explore a jump sound. First, close your eyes. Imagine you are holding a game controller. Press the jump button. Wrong one. Try again. That’s right. What did you hear? We can […]

Modeling a Coin Pickup Sound

Years ago I ran across sfxr, a little tool for generating sound effects. Seven classes of sounds can be generated: coin pickups, shots, explosions, powerups, hits, jumps, and blips. The author, DrPetter, made the tool to support folks like me who don’t have the time, skill, or team to make sounds for their games. But […]