teaching machines

Modeling a Jump Sound

I recently unveiled Earpiece as a playground for exploring how sounds are shaped by their frequency and amplitude envelopes. Today we use it to explore a jump sound.

First, close your eyes. Imagine you are holding a game controller. Press the jump button. Wrong one. Try again. That’s right. What did you hear?

We can describe the canonical jump sound that you just imagined a few ways:

  • It was short.
  • It slid from low to high.
  • The low part holds a bit longer than the slide. doooo-WHUP.

When we take these ideas into Earpiece, we might get this result:

You can download the jump configuration and import it into Earpiece if you want.

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