teaching machines

Fourlords Paddle

I said I was going to build a co-op game alongside the students in my gamedev class, but I haven’t touched Fourlords (a clone of Warlords) since before the semester started. Not until today, that is. I am in Baltimore for a conference, with a reprieve from lecture preparation. When not developing humans, I get […]

Fourlords Field

In a couple of weeks, I start teaching a brand new elective on game development. Students will team up and build a single game throughout the semester. I’ve taught several such courses in the past, but this one has a couple of twists: The games must be locally cooperative. These games are intended to be […]