In a couple of weeks, I start teaching a brand new elective on game development. Students will team up and build a single game throughout the semester. I’ve taught several such courses in the past, but this one has a couple of twists:
Whenever I teach project-based courses, I always vow to work on one of my own. This semester I’m hoping to recreate a game from my childhood: Warlords, for the Atari 2600.
I spent twenty minutes the other day getting the field laid out. Each of the four players has a castle to defend, with walls protecting it from the enemy’s projectiles. The walls are up:
Small steps, oft repeated. That’s how things get made.