teaching machines

Honors 104.502 Homework 1 – Puzzler

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CS 491 Homework 1 – First-person

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CS 491 Lecture 3 – Boulder Over Your Shoulder

TODO Watch Unity’s Introduction to Heightmaps Live Training. The first homework will be posted today or tomorrow. In short, it will ask you to create a game satisfying the following requirements: uses a first-person camera allows the player to navigate a terrain includes at least 3 levels manages some kind of inventory inventory collectables are textured models that […]

Honors 104.502 Lecture 3 – Matching

Agenda what ?s design this a matching game TODO Watch Unity’s Roll-a-ball tutorial. For maximal learning, follow along in Unity. Read chapter 3. On a 1/4 sheet for next lecture, write down 2-3 questions or observations from your rolling experience or reading. Note Last week we sampled the technical side of game development. This side […]

CS 330 Lecture 4 – Ruby

Agenda what ?s program this examples calculate an aspect ratio list rhymes Advent of Code #1 merging two files TODO If your Ruby expertise is minimal, check out tryruby.org. No 1/4 sheet. Note Today we switch to another language for writing scripts: Ruby. We won’t hit in full detail, just enough to be able to move […]

Honors 104.502 Lab 1 – Madeup

In this class, lab has a very simple purpose: you will engage with problems in the “first-person.” Lecture tends to be sort of like a movie. The audience passively watches the instructor have an experience. Lab is more like a game, where you yourself have the experience. Each lab is broken into two checkpoints. The tasks in […]

CS 330 Lecture 3 – Shell Scripting Cont’d

Agenda what ?s mass programming bookmark a directory safe rm top10 big files upload file to www share directory re-extension TODO Read Eric Raymond’s Basics of the Unix Philosophy. On a 1/4 sheet, write down 2-3 questions, observations, or your own laws for developing software. Note Today we’re going to continue writing shell scripts together. […]

CS 491 Lecture 2 – Blendering

Agenda what ?s Blender interface review reverse engineering TODO Watch CGCookie’s Unity Basics. On a 1/4 sheet, answer the following questions: I have a Game Object that I want to focus on in the scene editor. What keyboard/mouse actions do I take to zoom in on it? We learned in the videos that Game Objects […]

Honors 104.502 Lecture 2 – Making Objects

Agenda what ?s design this modeling as a group TODO Read the Madeup documentation. Write a Madeup program (accessible at madeup.xyz) to create some kind of container or bowl. You’ll need a modern browser, one that supports WebGL. Instead of a 1/4 sheet, email me a screenshot of the Madeup editor and 3D canvas showing your […]

CS 330 Lecture 2 – Shell Scripting

Agenda what ?s mass programming zip a directory to directory.zip run a C source file safe rm top10 big files bookmark a directory upload file to www share directory re-extension TODO Read Shell Programming with Bash. On a 1/4 sheet, write some shell command lines to accomplish the following tasks. Be sure to consult man […]

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