teaching machines

CS 491 Lecture 1 – Hi

September 2, 2015 by . Filed under fall 2015, gamedev2, lectures.

Agenda

TODO

Note

Welcome to CS 491: 2D Digital Game Development! Today our task is to say hi to each other and to our development environment. We’ll play a silly little game called Lucky that was inspired by an exchange between Pascal and Fermat in the 1600s. It will be the first example of the importance of a human touch in game development.

Originally this game was going to be on game development in general, but I was given a chance to teach another elective in the spring. Since game development is a circuitous dungeon, I decided to split our quest in two. This fall we’ll focus on 2D. In the spring, we’ll focus on 3D.

Schools sometimes offer game development classes to lure students in to their programs. I can sincerely tell you that I wanted to offer this course so that I could pursue my own selfish interests, and that you are here is simply icing on the cake. Like many of you, I pursued computer science because of my interest in gaming. College and graduate school took a severe bite out of my time, but now that I have a family of six (four kids, one wife, and me), I have more time to play games!

Balancing an elective class like this is difficult. I’ve tried to include a mix of individual and group responsibilities, because I think both modes of working are equally important. Group work can be a headache, but we have to learn how to do it effectively. The scope of games is far too big for one skill set and one perspective to do great work. If we don’t figure how to work effectively in groups in this class, I hope you can at least be more informed next time you have to work in a group!

After we learn a bit about each other and the class, we’ll have a quick peek at the Unity game engine. We’ll get some card assets imported into our first project, check out Unity’s component-based design, and see how to layout our scene statically and dynamically. This will lead into our first lab, which—because of the holiday—won’t happen until the third week of class.

Haiku

Adam and Eve gamed
They played first person shooters
With a paradise