teaching machines

CS 491 Lab 2 – Breakout

September 19, 2015 by . Filed under fall 2015, gamedev2, labs.

First, if you have checkpoints left over from last lab, get them inspected during the first 15 minutes of this lab. No credit will be awarded past these 15 minutes.

Breakout

Breakout is a metaphor for email: every time you send a message, another comes back to you. After a while, lots of conversations are volleying back and forth, and ultimately, things get going so fast that the only way out is to let the bouncing messages go unanswered. Losing is winning your life back.

Let’s implement this game! Why? To make sure that you can say the following about your Unity skills:

As a team, you draft a plan of what you should do to get this up and running. Observe these guidelines:

Credit will be granted if you can demonstrate the game during this lab or the first 15 minutes of the next lab. If you do not finish during this lab, get your team together and finish it before the next lab.