teaching machines

Prospectus – MikeMikeDustin

October 5, 2015 by . Filed under fall 2015, gamedev2, postmortems.

  1. We would like our audience to have a great sense of exploration as the venture through the myriad of dungeons. We would also like to have the audience have to pick how they build their character with level up stat increases and items. But above all…… LUST FOR LOOT!!!!
  2. We think procedurally generated dungeons should keep the environment fresh and unique for each playthrough. This should also keep the game surprising and while keeping challenges ever growing.
  3. Playes will always be curious about what they might find in the next dungeon!!
  4. The most valuable things in our game will be loot and maybe some dependence on character skill building.
  5. Currently we don’t really have a storyline for our game because it is so extensively loot driven. We might have a very basic background like a “princess kidnapped” or a “save the earth” type story line.