teaching machines

CS 491 Lecture 15 – Animations

October 28, 2015 by . Filed under fall 2015, gamedev2, lectures.

Agenda

TODO

Coherent This

You’re developing a game with a message. But it’s still a game, and you want to encourage exploration of your levels via collectables. However, you want the collectables to support the message of your game. Pick a message or theme. What collectables paint a coherent picture with your message? What mechanics integrate them into your message?

Code

427bd90

Haiku

Wisconsin teachers
Either sleeping or sprinting
I’m a state machine