CS 491 Lecture 17 – Arcade Review
November 4, 2015 by Chris Johnson. Filed under
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fall 2015, gamedev2, lectures.
Agenda
TODO
- Start your platformer. Due before December.
Review
Today we’re going to playtest your arcade games!
Jeremy Gibson advocates these points when doing informal playtesting:
- Don’t tell the player too much. You want to discover what’s obvious and what’s obscure.
- Don’t argue or make excuses. If your testers think something is wrong, you want them to freely voice it. If you react in a defensive way, even if you are right, you will raise their hackles and cut yourself off from their input.
Conversely, players, tell us what you are thinking. Give us a stream of consciousness.