teaching machines

Project 2: Boxels

January 6, 2021 by . Filed under graphics-3d, specifications, spring-2021.

In this project, you will create an application that renders “boxelated” sculptures. You will coarsely approximate real-life objects using box primitives. The box locations and sizes will be stored in a text file, read in, and rendered in a rotisserie display. This project is inspired by the work of NVIDIA researcher Morgan McGuire.

Requirements

To receive credit for this project, you must meet the following requirements:

Optional

If you finish early, consider exploring these extra challenges:

Submission

When you have completed all requirements, push your code to your remote repository and send your instructor a direct message on Slack to schedule a 10-minute review. Only one project can be granted credit each week. Plan accordingly.

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